Session 28 — The Art of Legwork …

Cast of Characters

  • Eternal
  • Walker
  • Acorn
  • Ace
  • Tatters

The team did some initial scouting of the NeoNet compound and is a little overwhelmed at the size of it. The physical security on site is pretty tough and they already know that the Astral security has spirits and a projecting mage on site. Previously, they found an old document that had a sewer tunnel leading from building 2a to the bay. Tatters also needs to get into the host and see if there are any other tunnels or blueprints that he is able to find. The team heads back to the safehouse to join up with Acorn and discuss the plans further.

Eternal decided to scout out the sewer tunnel in the bay that was found. He convinced his contact WaveRunner to take him out and drop him off. He swam up to the entrance and found that the entrance to the sewer tunnel was gated off. Testing the grate, he found that it was going to be very tough to get in and that thermite might do the trick. Eternal then set up a monowire buoy line to mark where the sewer grate was for the operation later.

Tatters decided it was time for him to take a run at the host to get some information. Together with Ace, they find a spot near the compound and hack in. He spent some time in the NeoNet host and found some details about underground tunnels that connect the residential buildings with the security and headquarters that make an underground bunker to be used in case of an emergency or natural disaster. After getting that info, he dropped out of that host and jumped into the Cavalier Arms host to find info about the prototype. After some searching, he found a reference to the project file. However, there was a NeoNet spider that was watching him and engaged the intruder. Tatters took a hit, but jumped out of the host and reset his deck before the spider could get a trace on him. Unfortunately, he was also unable to get the data he was looking for.

With the rest of the plan, the team goes and boosts a old car they found in an Oakland parking garage that was most likely abandoned for some time. WaveRunner also pointed out a spiff new Nightrunner boat that the team was looking for. The boosted that and stored them at the safehouse after they were secured. So now the plan is starting to come into fruition and all thats left now is more possible legwork to see what is inside the tunnel and possibly another run at the Cavalier Arms host.


4 thoughts on “Session 28 — The Art of Legwork …

  1. First time I’ve seen everyone since that event.. I kinda still uneasy. I didn’t really have much to contribute to the plan and just kinda stayed behind. they didn’t need me to scout and it only upped the risk to go with them. Being alone in a warehouse sucks.. but guess thats what happens when your lying low.

  2. With a gruff nod, the orc clerk gave Tatters a nod, “Hoi chummer, more of the usual, huh? Feel like I’ve been seeing you even more than usual lately.”

    Tatters slotted his credstick and shrugged slightly as he looked off distractedly, “Business is booming at least, right?”

    The clerk wasn’t used to Alan, as he knew him by his SIN, being quite so distant, but he saw it happen in degrees now and then. He handed back the credstick and gave what he hoped was a friendly nod (so hard to tell with the breeders what they took for reassuring). “Be safe Omae.”

    Tatters gave a nod as he gathered the bottle and credstick. He kept playing over the likely scenarios for the run and most came up with things ending badly.

  3. So, couldn’t get past the grate on my own, but the new suit worked out pretty good. Not only that, but Waverunner came through on the new boat’s location, so we’ll go and pick that up tonight so that we’re ready. We’re still going to have to do a lot of this job on the fly, so we’re really going to find out what this group is capable of. ‘Zerker’s power boost is going to come in handy, so here’s hoping I prove worthy of more of that power. Toys and terror awaits!

  4. The legwork we do continues to press on for our latest run. A extraction of information and prototype from a seaside compound. Our options are limited, but I can only hope we can make the best of them.

    The longer this goes on, the more likely it seems that hopefully we can at least be prepared to get as far as possible inside. This run is one of the most dangerous we’ve had so far. An factory carrying an Arms prototype of a weapon. It is sure to have security unlike any other. The magical protection that is there is just… It is beyond my capability. I can only hope that I can be of enough support to help us all make it out of there in one piece.

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